Game guide · RCFUTURE11
Learn your way around War
Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Practice with a purpose
A careful first move helps you understand the round. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.
The challenge in front of you
The board gives you the information needed for the next action. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation.
Step by step
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
How your actions work
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Try the rule on the board, then read the next instruction.
Put the rules into context
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile.
A useful caution
Take a moment to check the current turn. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.
Helpful answers for players
When I start, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. A new round resets the current game.
When I start, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Scores here do not represent cash or prizes.
For this game, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the current game state in view while applying this rule.
Which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game is played locally in your browser.
During a round, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The worked example offers another way to follow the rule.
During a round, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.
During a round, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. A new round resets the current game.
On this page, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. Scores here do not represent cash or prizes.
When I start, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The controls work with mouse or touch.
When I start, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. Use the labelled controls for your next action.